Before you start
This overview introduces the Jubensha app and Studio workflow. The per-session fees described here apply to Jubensha.
What you will be able to do:Know whether your next task belongs in the app or Studio.
On this page
Start with your task
- Players use the app to join a game, read their character and received material, and take part.
- Venues and hosts use the app to work with their linked venue, select and prepare stories, and organise games with the required access.
- Creators and publishers use Anzir Studio to write and organise works and manage testing and publication versions.
How one work connects these roles
- The creator organises characters, chapters, materials and host instructions in Studio.
- The organiser checks the work’s conditions and available access in the app, then prepares a game.
- Players receive materials according to their character and game arrangements, then interact.
Per-session use and paperless play
For Jubensha, per-session fees let organisers check story usage costs for a particular game; their own participant admission price is separate. Paperless play brings character reading and digital materials into the app. Hosts still need to understand the work, support participants and manage its flow.
Jubensha and interactive games use different tools
Jubensha focuses on character chapters, material delivery and hosting flow. The interactive-game editor also works with scenes, conditions and paths. Choose the right work type first, then check its preview, testing and publishing conditions.
Already have the app? Return to it and follow the steps in this guide.
