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    Anzir

    Anzir Studio · For authors

    Write stories people become part of.

    Give people a character to inhabit, a reason to interact and a story to experience together. Bring the writing and the materials behind it into Anzir Studio.

    Opens in a new tab. Sign in and follow the prompts to enter your author workspace.

    Anzir Studio Jubensha editor showing a character chapter and a phone reading preview
    Jubensha editor: write a character’s chapters and check how the text reads on a phone.

    A place to begin

    A first idea. An existing draft. Your next story.

    You might be writing your first Jubensha, adapting a story you already own, or working with other authors and editors. Start with the experience you want people to share.

    Jubensha

    Create characters, chapters and materials that bring a group into the same story. Write for emotion, comedy, mystery, horror, strategy or competing factions—not only a murder to solve.

    Interactive games

    Build scenes, choices, conditions and results. Decide what players can do, how the story responds and where each path leads.

    These use different creation tools. Where a game is played—in a venue, at home or online—is a separate design choice; suitability depends on the work.

    Becoming an author

    From an idea to a playable story.

    You do not need a finished manuscript to begin. Work through one small segment, then build on what you learn.

    Open Anzir Space
    1. Start with an idea

      Choose a premise, a few characters and the kind of experience you want to create. If you bring existing text, images or audio, check that you have permission to use them.

    2. Enter your author workspace

      Sign in or create an Anzir account. Use the author entry and follow the identity information and applicable terms shown there. If your account already has author access, continue to Studio.

    3. Create the first playable segment

      Choose the type of work and give the draft a working title. Start a Jubensha with character chapters and materials; start an interactive game with scenes and choices. Check the draft in its editor’s preview.

    4. Playtest, listen and revise

      For Jubensha, use the playtest flow to invite players or venues. Confirm the test version and review status, gather observations and feedback, then revise the draft. For interactive games, start with the editor’s preview to check paths and actions.

    5. Prepare a release

      When the work is ready, review its public details, materials and applicable publishing terms, then submit a publishing version. Submission, approval and availability are separate stages.

    Inside Studio

    Give the story a structure people can play.

    Jubensha brings together character chapters, cards and GM materials. Interactive games use a separate editor for scenes, choices, conditions and outcomes.

    Interactive games only · Scene & path editor

    Editor exclusive to interactive games, showing connected scenes and branching paths
    Connect scenes and plan branching paths in the interactive game editor, then use its preview to check the flow.

    Jubensha creation tools

    Write for each character
    Organize character chapters, clues and item cards. Keep author planning separate from what players receive, and use the reading preview to check the text and images.
    Prepare the host’s side
    Write the GM guide, organise GM resources and set up Quick delivery for chapters, clues and item cards. Record when each step happens and who receives what, then check it in a playtest.
    Work with collaborators and Arc
    Invite collaborators, review playtest feedback and keep track of versions. Ask Arc for writing ideas or help reviewing a passage, then check the proposed changes before applying them. AI usage follows the model and credit information shown in Studio.

    Ways to partner

    Choose how to release each game.

    Create and playtest in Studio first. Decide whether to publish or partner when your work is ready. Each arrangement covers the specified game, without automatically including your other work.

    Full partnership information opens in your author workspace. Sign in to continue.

    Open release

    For finished games ready to launch and learn from real play.

    Standard arrangement
    Free publishing
    No publishing fee or platform share of the game’s revenue under this option.

    Signed IP partnership

    For long-term distribution and commercial development with Anzir. Story usage is charged per session.

    Standard arrangement
    50% rights holder · 50% platform
    Special benefits require a separate agreement; they are not automatic.

    Buyout

    For a specified game with an agreed one-time payment and defined rights.

    Standard arrangement
    Amount agreed for the game
    No ongoing revenue share within the rights covered by the buyout agreement.

    Rights, revenue calculations and settlement follow the agreement confirmed for the individual game.

    Your first session in Studio

    Bring enough to try one scene.

    A complete world can wait. A few clear decisions will give you something useful to write and test.

    • A story idea or draft you have the right to use
    • An intended group and the experience you want them to have
    • One scene, character or choice you want to try

    Creating and publishing are separate decisions.

    Creation, publication and commercial partnerships are separate steps. Before publishing or licensing a work, review the applicable author agreement and confirm the rights, permitted uses, duration and revenue terms.

    Read the author agreement

    Start with a scene. Let the experience grow from there.

    Available in Studio after signing in with author access.

    Before you begin

    Questions from authors.

    A few practical details about starting, testing and sharing your work.

    Do I need to be an experienced writer or know how to code?

    You can start with your first story. Jubensha writing uses structured character chapters and materials rather than code. Interactive games also involve configuring scenes, conditions and actions. Begin with a small segment so you can learn the tools and test the experience.

    Do I need a separate account for Studio?

    Start with your Anzir account. Studio also requires author access; follow the identity and terms steps shown for your account. Being signed in to the official website does not by itself confirm that author access is active.

    Can I bring an existing script or work with other authors?

    You can organize existing material you have the right to use into characters, chapters and other game materials. Games also support collaborator access. Check the current permissions before inviting someone; bringing in text does not automatically convert an entire game or clear third-party rights.

    Is this only for murder mysteries?

    No. Jubensha can focus on emotion, comedy, mystery, horror, strategy or factions. The starting point is the story and interaction you want players to experience. Studio also has a separate creation path for interactive games built around scenes and actions.

    Does the reading preview count as a playtest?

    The Jubensha reading preview checks text, images and presentation. It does not confirm actual delivery, pacing or whether players understand what to do. Use the Jubensha playtest flow and check the version and review status. For interactive games, use the corresponding editor’s preview to check scenes, paths and actions. Both types of work need feedback from real players.

    Can I use Arc, and is AI included without limits?

    Arc can help explore ideas, draft or revise passages and review material in the scope available to it. Review its suggestions before applying them. AI usage is subject to the model, credit balance and cost information shown in Studio; it is not an unlimited service or a substitute for playtesting.

    How do I approach publication and partnerships?

    You can start by creating and playtesting, then consider publication. Review the relevant process and agreement when publishing, licensing or entering a commercial partnership. Rights, exclusivity and permitted uses depend on the applicable arrangement.

    Does submitting a game make it available or guarantee income?

    No. A publishing version goes through the applicable submission and review process. Approval, listing and access must be checked separately. Commercial eligibility, revenue share and settlement follow the relevant agreement and release path; no particular earnings or review deadline is promised.