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    Create clue cards and item cards

    Use evidence for discovery and items for things players hold or use. Organise both before configuring delivery.

    Before you start · Sign in to Studio with permission to edit your game.

    This guide covers the Jubensha workflow in Anzir Studio and the app. Interactive-game tools and publishing paths may differ.

    What you will be able to do:Create recognisable materials and keep their purpose, source and recipient clear.

    • Sign in to Studio with permission to edit your game. Screenshots use the private English tutorial draft The Farewell Letter.
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    Choose by the player’s action

    • Clues give information to observe and interpret: a letter, a timetable, a witness account or an image containing evidence.
    • Items represent things a player can hold or use. Describe the use rule and when the GM needs to resolve an action.
    • A folder organises content; its position does not by itself determine when players receive the material.

    Clues: create a folder and a clue card

    1. Select Clues, then New clue folder. Name the folder by stage, location or another structure you can recognise.
    2. In the folder, open Create and choose Clue card. Folder adds another organisational level when needed.
    3. Open the card, enter Clue name and Clue description, and add an image or PDF when useful.
    4. Select Save and check the saved state. Reopen the card to confirm its content before assigning it.
    The saved English Unsigned letter clue in Opening evidence. The upload area is available when the evidence needs an image or PDF.

    Items: explain what the object lets players do

    1. Select Items and create an item folder. Open the folder and choose Add item.
    2. Enter Item name and Item description. Describe what the player holds and how it can be used without silently revealing the solution.
    3. Add an image or PDF if needed, then select Save and check the result.
    4. Record any GM decision in the GM guide. Writing “opens a cupboard” in a description does not program an automatic cupboard interaction.
    The saved Brass key tutorial item, reopened for this capture. Its description asks the GM to resolve the fictional action.

    Images and PDFs: content, not decoration

    The card’s upload area accepts the image or PDF types listed in the current dialog. Use its format and size checks; wait for upload completion before leaving or saving.

    Open the finished material at reading size. Check that handwriting, dates and other essential evidence remain legible. A filename or image thumbnail can reveal a secret too.

    What to do with the finished materials

    1. Use clear names so the GM and author can recognise the intended clue or item.
    2. Use a deck when several existing cards should be read as one set.
    3. Use Quick delivery to configure recipients and stages, then match them to the GM guide and a real playtest.
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