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    Guide directory

    Find your way around the Studio workspace

    Know where to plan the story, set public details, write player materials and return to game management.

    Before you start · Sign in to Studio with permission to edit your game.

    This guide covers the Jubensha workflow in Anzir Studio and the app. Interactive-game tools and publishing paths may differ.

    What you will be able to do:Open the right component for your task and keep planning separate from player-facing content.

    • Sign in to Studio with permission to edit your game. Screenshots use the private English tutorial draft The Farewell Letter.
    On this page

    Open a game and its editor

    1. In My games, select your game to open its details. Overview, Team, Playtests, Publishing, Marketing, Data and Earnings belong to this management area.
    2. Select Edit game to enter the writing workspace. Use Games in the sidebar to return to the game list when you need the management tabs.
    3. For a new game, use New game. Start with a working title, cast and genre; the first-story guide walks through the opening screens.

    Workspace: your story and next writing task

    Workspace brings together Story foundation, AI instructions, AI toolkit and Playtest feedback. Continue writing takes you back into your manuscript; Basic details opens Setup.

    Open Story foundation to keep the full situation, decisions and open questions in one editable planning document. It is not a chapter delivered to players. The current foundation document and AI instructions are stored in the current browser; their autosave is separate from the chapter’s online save.

    1. Start with what happens, who is involved and what players must decide.
    2. Write the opening in a character chapter, then return here when you need to revise the larger plan.
    English Studio, 19 October 2026: Workspace brings story notes, AI instructions, tools and feedback together.

    Select a number to inspect that area

    Setup: the information players see first

    Setup holds the cover, game title, genre, language, duration, recommended player count, introduction and content warnings. The introduction should explain the experience without revealing the solution.

    1. Select Setup in the left outline, or Basic details from Workspace.
    2. Set the language of the manuscript and an estimated duration. Recommended players can be an exact count or range; leaving it blank uses the character count.
    3. Open Game introduction or Content warnings when needed. Leave a changed field and check the save status before moving on.
    The actual English Game setup screen. The tutorial manuscript language is English; changing this field does not translate the text.

    Select a number to inspect that area

    • The left outline selects Characters, Clues, Items, Media and GM guide. Decks and Quick delivery sit under Tools; GM resources sits under Preparation.
    • Expand a folder or character to reach its children. A plus button creates content in that category; select an existing entry when you want to edit it.
    • The breadcrumb shows the current location. Collapse sidebar gives the editor more space; Arc opens the assistant, App preview opens the app-preview entry, and Help opens the built-in help.

    A useful first pass through the workspace

    1. Set a working title and write one short story premise.
    2. Create a character and an opening chapter with an immediate goal.
    3. Add one piece of evidence and a short GM guide, then configure the opening chapter in Quick delivery.
    4. Check saving and the phone preview before preparing a playtest.
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