Before you start
This guide covers the Jubensha workflow in Anzir Studio and the app. Interactive-game tools and publishing paths may differ.
What you will be able to do:Choose the right tool for planning, writing, materials, AI, testing or publishing.
On this page
Start with a small playable segment
Anzir Studio is where you write and organise the game. The app is where permitted participants read and play. These guides use the Jubensha workspace; interactive-game scenes, conditions and branches use a different set of tools.
- Open a game and set its basic details.
- Write one character chapter and a little supporting material.
- Configure delivery and a GM guide, then save, preview and prepare a playtest.
Planning and writing
| Component | What to use it for |
|---|---|
| Workspace / Story foundation | Plan the full situation and open questions; return to writing or feedback. |
| Setup | Set the title, cover, language, duration, players, introduction and content warnings. |
| Characters | Separate public profiles and private notes, then organise each character’s chapters. |
| Chapter editor | Write and format player text; inspect saving, history and the reading preview. |
Select a number to inspect that area
Materials and delivery
| Component | What to use it for |
|---|---|
| Clues | Create information players discover, using text, images or PDFs in folders. |
| Items | Describe things players hold or use, including any GM-resolved rule. |
| Decks | Reference existing cards as an ordered set without copying their source. |
| Quick delivery | Choose what each character receives at each step; Quick setup can assign an Nth chapter. |
| Media | Store reusable images, audio and external media links. |
Running the game
| Component | What to use it for |
|---|---|
| GM guide | Write preparation, flow, delivery cues, rules and debrief instructions. |
| GM resources | Keep GM-only reference images and PDFs separate from player materials. |
AI collaboration
| Component | What to use it for |
|---|---|
| AI instructions | Set the voice, creative priorities and boundaries Arc should preserve. |
| Arc | Ask about selected material and review proposals before applying them. |
| AI toolkit | Use Script review, proofreading, historical review, content review or translation. |
Collaboration, versions and results
Saving a draft, previewing, submitting for review and publishing are distinct states. Each guide shows what to check next.
| Component | What to use it for |
|---|---|
| Team | Find collaborators and manage who can edit this work. |
| Playtests | Submit an independent test version and check its review status. |
| Publishing | Submit release versions and check review history and the live version. |
| Marketing | Currently in development; no campaign-management workflow is available yet. |
| Data | Read available completed sessions, venues and submitted feedback. |
| Earnings | Review loaded settled income and settled-session counts. |
Studio handbooks and creation tools may require sign-in and author access.
Keep going
- Find your way around the Studio workspace
- Make your first playable segment in Studio
- Write characters and use the chapter editor
- Create clue cards and item cards
- Group cards and configure content delivery
- Prepare media, the GM guide and GM resources
- Use Arc and the whole-game AI tools
- Collaborate, playtest and prepare a release
