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    Anzir
    Guide directory

    Studio components: what each tool does

    A map of the creation workspace and game management. Select a component to see where to find it and how to use it.

    Before you start

    This guide covers the Jubensha workflow in Anzir Studio and the app. Interactive-game tools and publishing paths may differ.

    What you will be able to do:Choose the right tool for planning, writing, materials, AI, testing or publishing.

    On this page

    Start with a small playable segment

    Anzir Studio is where you write and organise the game. The app is where permitted participants read and play. These guides use the Jubensha workspace; interactive-game scenes, conditions and branches use a different set of tools.

    1. Open a game and set its basic details.
    2. Write one character chapter and a little supporting material.
    3. Configure delivery and a GM guide, then save, preview and prepare a playtest.

    Planning and writing

    ComponentWhat to use it for
    Workspace / Story foundationPlan the full situation and open questions; return to writing or feedback.
    SetupSet the title, cover, language, duration, players, introduction and content warnings.
    CharactersSeparate public profiles and private notes, then organise each character’s chapters.
    Chapter editorWrite and format player text; inspect saving, history and the reading preview.
    Actual English Workspace in the private tutorial draft. Component names below link to practical guides.

    Select a number to inspect that area

    Materials and delivery

    ComponentWhat to use it for
    CluesCreate information players discover, using text, images or PDFs in folders.
    ItemsDescribe things players hold or use, including any GM-resolved rule.
    DecksReference existing cards as an ordered set without copying their source.
    Quick deliveryChoose what each character receives at each step; Quick setup can assign an Nth chapter.
    MediaStore reusable images, audio and external media links.

    Running the game

    ComponentWhat to use it for
    GM guideWrite preparation, flow, delivery cues, rules and debrief instructions.
    GM resourcesKeep GM-only reference images and PDFs separate from player materials.

    AI collaboration

    ComponentWhat to use it for
    AI instructionsSet the voice, creative priorities and boundaries Arc should preserve.
    ArcAsk about selected material and review proposals before applying them.
    AI toolkitUse Script review, proofreading, historical review, content review or translation.

    Collaboration, versions and results

    Saving a draft, previewing, submitting for review and publishing are distinct states. Each guide shows what to check next.

    ComponentWhat to use it for
    TeamFind collaborators and manage who can edit this work.
    PlaytestsSubmit an independent test version and check its review status.
    PublishingSubmit release versions and check review history and the live version.
    MarketingCurrently in development; no campaign-management workflow is available yet.
    DataRead available completed sessions, venues and submitted feedback.
    EarningsReview loaded settled income and settled-session counts.
    Open Studio

    Studio handbooks and creation tools may require sign-in and author access.

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